But, exergaming
isn’t just beneficial for professional athletes or adults; it can also get kids
excited about fitness.
Does your child like
video games, but dislikes “exercising”?
Combine the two for a great workout!
I will admit that
the notion of using technology and video games to increase children’s fitness
is controversial. After all, many
believe that the rampant playing of video games has led to increases in
childhood obesity. But, I believe, that
we can use something that kids love – video gaming – to get children and teens
excited about physical fitness.
Let’s take a look at
demographics. Today’s youth are growing
up in a world of amazing technological advances that change daily. Generation Y (born between 1983 and 2001) make up about 95 million
people. Generation Z (born beginning 2001) has a
population of approximately 25 million people.
Together, they account for 40% of our current population – a population
that has seen the advent of iPhones, Game Boys, Wii and Kinect. This population uses technology in every
facet of their lives. Why not fitness?
In a study scheduled for publication in The Journal
of Pediatrics, researchers studied the effects of “exergaming” – the term
for combining technology/video gaming and exercising which relies on tracking
body movements and reactions using the latest technology - on children.
Dr. Louise Naylor and researchers from The University of
Western Australia, Liverpool John Moores University, and Swansea University
evaluated 15 children, 9-11 years of age, who participated in 15 minutes each
of high intensity exergaming (Kinect Sports -- 200m Hurdles), low intensity
exergaming (Kinect Sports -- Ten Pin Bowling), and a graded exercise test
(treadmill). The researchers measured energy expenditure and cardio function.
They found that, “high intensity exergaming elicited an
energy expenditure equivalent to moderate intensity exercise; low intensity
exergaming resulted in an energy expenditure equivalent to low intensity
exercise.” Additionally, the high
intensity exergaming increased heart rate and the amount of energy and calories
burned. Participants reported similar enjoyment levels with both intensities of
exergaming, which indicates that children may be equally likely to continue playing
the high intensity games – if it’s fun.
According to Dr. Naylor, "Higher intensity exergaming
may be a good form of activity for children to use to gain longterm and
sustained health benefits." These findings also support the growing notion
that high intensity activity is beneficial for children's health, and high
intensity exergaming should be considered a means of encouraging children to
become more active. Thus, combating
childhood obesity.
Do I think exergaming is beneficial? You bet!
And, I’ve seen the positive effects firsthand for both kids and adults. It's that feeling that you're playing a game
- not working out - which is at the heart of exergaming's popularity.
I look at exergames as stealth exercise. Whether a player uses a dance game, a
geo-tracking app on their iPhone or pretends to be playing in the World Cup
using Wii, he/she is getting exercise without realizing it and having fun. And, shouldn’t working out be fun in order to
capture a child’s ongoing attention?Would you or your child like an athletic EDGE? Fitness for Health’s EDGE Training works on mental processing, balance, proprioception, motor planning, motor sequencing, visual motor function and athletic conditioning utilizing the latest in exergaming technology. All are areas that will make the difference – and give you the EDGE during game time. Visit www.FitnessForHealth.org to learn more about our EDGE Training.
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